raylib-cpp
C++ object-oriented wrapper library for raylib.
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A Texture that is not managed by C++ RAII. More...
Public Member Functions | |
TextureUnmanaged () | |
Default texture constructor. | |
TextureUnmanaged (::Texture &&other) | |
TextureUnmanaged (const ::Image &image) | |
Creates a texture from the given Image. More... | |
TextureUnmanaged (const ::Image &image, int layout) | |
Load cubemap from image, multiple image cubemap layouts supported. More... | |
TextureUnmanaged (const ::Texture &texture) | |
Creates a texture object based on the given Texture struct data. | |
TextureUnmanaged (const std::string &fileName) | |
Load texture from file into GPU memory (VRAM) More... | |
TextureUnmanaged (unsigned int id, int width, int height, int mipmaps=1, int format=PIXELFORMAT_UNCOMPRESSED_R8G8B8A8) | |
Move/Create a texture structure manually. | |
void | Draw (::NPatchInfo nPatchInfo, ::Rectangle destRec, ::Vector2 origin={0, 0}, float rotation=0, ::Color tint={255, 255, 255, 255}) const |
Draws a texture (or part of it) that stretches or shrinks nicely. More... | |
void | Draw (::Rectangle sourceRec, ::Rectangle destRec, ::Vector2 origin={0, 0}, float rotation=0, ::Color tint={255, 255, 255, 255}) const |
Draw a part of a texture defined by a rectangle with 'pro' parameters. More... | |
void | Draw (::Rectangle sourceRec, ::Vector2 position={0, 0}, ::Color tint={255, 255, 255, 255}) const |
Draw a part of a texture defined by a rectangle. More... | |
void | Draw (::Vector2 position, ::Color tint={255, 255, 255, 255}) const |
Draw a Texture2D with position defined as Vector2. More... | |
void | Draw (::Vector2 position, float rotation, float scale=1.0f, ::Color tint={255, 255, 255, 255}) const |
Draw a Texture2D with extended parameters. More... | |
void | Draw (int posX=0, int posY=0, ::Color tint={255, 255, 255, 255}) const |
Draw a Texture2D. More... | |
void | DrawBillboard (const ::Camera &camera, ::Rectangle source, ::Vector3 position, ::Vector2 size, ::Color tint={255, 255, 255, 255}) const |
Draw a billboard texture defined by source. More... | |
void | DrawBillboard (const ::Camera &camera, ::Rectangle source, Vector3 position, ::Vector3 up, Vector2 size, Vector2 origin, float rotation=0.0f, ::Color tint={255, 255, 255, 255}) const |
Draw a billboard texture defined by source and rotation. More... | |
void | DrawBillboard (const ::Camera &camera, ::Vector3 position, float size, ::Color tint={255, 255, 255, 255}) const |
Draw a billboard texture. More... | |
TextureUnmanaged & | GenMipmaps () |
Generate GPU mipmaps for a texture. | |
::Image | GetData () const |
Get pixel data from GPU texture and return an Image. | |
int | GetFormat () const |
Retrieves the format value for the object. More... | |
int | GetHeight () const |
Retrieves the height value for the object. More... | |
unsigned int | GetId () const |
Retrieves the id value for the object. More... | |
int | GetMipmaps () const |
Retrieves the mipmaps value for the object. More... | |
::Vector2 | GetSize () const |
Retrieve the width and height of the texture. | |
int | GetWidth () const |
Retrieves the width value for the object. More... | |
bool | IsValid () const |
Determines whether or not the Texture has been loaded and is ready. More... | |
void | Load (const ::Image &image) |
Load texture from image data. | |
void | Load (const ::Image &image, int layoutType) |
Load cubemap from image, multiple image cubemap layouts supported. | |
void | Load (const std::string &fileName) |
Load texture from file into GPU memory (VRAM) | |
operator Image () | |
Get pixel data from GPU texture and return an Image. | |
TextureUnmanaged & | operator= (const ::Texture &texture) |
TextureUnmanaged & | SetFilter (int filterMode) |
Set texture scaling filter mode. | |
TextureUnmanaged & | SetMaterial (::Material *material, int mapType=MATERIAL_MAP_NORMAL) |
Set texture for a material map type (MAP_DIFFUSE, MAP_SPECULAR...) | |
TextureUnmanaged & | SetMaterial (const ::Material &material, int mapType=MATERIAL_MAP_NORMAL) |
TextureUnmanaged & | SetShaderValue (const ::Shader &shader, int locIndex) |
Set shader uniform value for texture (sampler2d) | |
TextureUnmanaged & | SetShapes (const ::Rectangle &source) |
Set texture and rectangle to be used on shapes drawing. | |
TextureUnmanaged & | SetWrap (int wrapMode) |
Set texture wrapping mode. | |
void | Unload () |
Unload texture from GPU memory (VRAM) | |
TextureUnmanaged & | Update (::Rectangle rec, const void *pixels) |
Update GPU texture rectangle with new data. | |
TextureUnmanaged & | Update (const void *pixels) |
Update GPU texture with new data. | |
Protected Member Functions | |
void | set (const ::Texture &texture) |
A Texture that is not managed by C++ RAII.
Make sure to Unload() this if needed, otherwise use raylib::Texture.
Definition at line 21 of file TextureUnmanaged.hpp.
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Creates a texture from the given Image.
raylib::RaylibException | Throws if failed to create the texture from the given image. |
Definition at line 56 of file TextureUnmanaged.hpp.
References Load().
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Load cubemap from image, multiple image cubemap layouts supported.
raylib::RaylibException | Throws if failed to create the texture from the given cubemap. |
Definition at line 65 of file TextureUnmanaged.hpp.
References Load().
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Load texture from file into GPU memory (VRAM)
raylib::RaylibException | Throws if failed to create the texture from the given file. |
Definition at line 72 of file TextureUnmanaged.hpp.
References Load().
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Draws a texture (or part of it) that stretches or shrinks nicely.
Definition at line 238 of file TextureUnmanaged.hpp.
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Draw a part of a texture defined by a rectangle with 'pro' parameters.
Definition at line 224 of file TextureUnmanaged.hpp.
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Draw a part of a texture defined by a rectangle.
Definition at line 215 of file TextureUnmanaged.hpp.
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Draw a Texture2D with position defined as Vector2.
Definition at line 199 of file TextureUnmanaged.hpp.
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Draw a Texture2D with extended parameters.
Definition at line 206 of file TextureUnmanaged.hpp.
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Draw a billboard texture defined by source.
Definition at line 262 of file TextureUnmanaged.hpp.
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Draw a billboard texture defined by source and rotation.
Definition at line 276 of file TextureUnmanaged.hpp.
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Draw a billboard texture.
Definition at line 253 of file TextureUnmanaged.hpp.
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Retrieves the format value for the object.
Definition at line 82 of file TextureUnmanaged.hpp.
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Retrieves the height value for the object.
Definition at line 80 of file TextureUnmanaged.hpp.
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Retrieves the id value for the object.
Definition at line 78 of file TextureUnmanaged.hpp.
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Retrieves the mipmaps value for the object.
Definition at line 81 of file TextureUnmanaged.hpp.
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Retrieves the width value for the object.
Definition at line 79 of file TextureUnmanaged.hpp.
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Determines whether or not the Texture has been loaded and is ready.
Definition at line 322 of file TextureUnmanaged.hpp.
Referenced by Load().