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| Vector2 (const ::Vector2 &vec) |
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| Vector2 (float x) |
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| Vector2 (float x, float y) |
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Vector2 | Add (const ::Vector2 &vector2) const |
| Add two vectors (v1 + v2)
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float | Angle (const ::Vector2 &vector2) const |
| Calculate angle from two vectors in X-axis.
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bool | CheckCollision (::Rectangle rec) const |
| Check if point is inside rectangle.
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bool | CheckCollision (::Vector2 center, float radius) const |
| Check if point is inside circle.
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bool | CheckCollision (::Vector2 p1, ::Vector2 p2, ::Vector2 p3) const |
| Check if point is inside a triangle.
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bool | CheckCollisionCircle (float radius, ::Rectangle rec) const |
| Check collision between circle and rectangle.
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bool | CheckCollisionCircle (float radius1, ::Vector2 center2, float radius2) const |
| Check collision between two circles.
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bool | CheckCollisionLines (::Vector2 endPos1, ::Vector2 startPos2, ::Vector2 endPos2, ::Vector2 *collisionPoint) const |
| Check the collision between two lines defined by two points each, returns collision point by reference.
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bool | CheckCollisionPointLine (::Vector2 p1, ::Vector2 p2, int threshold=1) const |
| Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold].
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Vector2 | Clamp (::Vector2 min, ::Vector2 max) const |
| Clamp the components of the vector between.
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Vector2 | Clamp (float min, float max) const |
| // Clamp the magnitude of the vector between two min and max values
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float | Distance (const ::Vector2 &vector2) const |
| Calculate distance between two vectors.
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float | DistanceSqr (::Vector2 v2) const |
| Calculate square distance between two vectors.
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Vector2 | Divide (const ::Vector2 &vector2) const |
| Divide vector by vector.
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Vector2 | Divide (const float div) const |
| Divide vector by value.
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float | DotProduct (const ::Vector2 &vector2) const |
| Calculate two vectors dot product.
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void | DrawCircle (float radius, ::Color color={0, 0, 0, 255}) const |
| Draw a color-filled circle (Vector version)
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void | DrawLine (::Vector2 endPos, ::Color color={0, 0, 0, 255}) const |
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void | DrawLine (::Vector2 endPos, float thick, ::Color color={0, 0, 0, 255}) const |
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void | DrawLineBezier (::Vector2 endPos, float thick, ::Color color={0, 0, 0, 255}) const |
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void | DrawPixel (::Color color={0, 0, 0, 255}) const |
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void | DrawPoly (int sides, float radius, float rotation, ::Color color={0, 0, 0, 255}) const |
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void | DrawRectangle (::Vector2 size, ::Color color={0, 0, 0, 255}) const |
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int | Equals (::Vector2 q) const |
| Check whether two given vectors are almost equal.
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float | GetX () const |
| Retrieves the x value for the object. More...
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float | GetY () const |
| Retrieves the y value for the object. More...
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Vector2 | Invert () const |
| Invert the given vector.
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float | Length () const |
| Calculate vector length.
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float | LengthSqr () const |
| Calculate vector square length.
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Vector2 | Lerp (const ::Vector2 &vector2, float amount) const |
| Calculate linear interpolation between two vectors.
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Vector2 | MoveTowards (const ::Vector2 &target, float maxDistance) const |
| Move Vector towards target.
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Vector2 | Multiply (const ::Vector2 &vector2) const |
| Multiply vector by vector.
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Vector2 | Negate () const |
| Negate vector.
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Vector2 | Normalize () const |
| Normalize provided vector.
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| operator std::string () const |
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bool | operator!= (const ::Vector2 &other) const |
| Determines if the vectors are not equal.
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Vector2 | operator* (const ::Vector2 &vector2) const |
| Multiply vector by vector.
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Vector2 | operator* (const float scale) const |
| Scale vector (multiply by value)
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Vector2 & | operator*= (const ::Vector2 &vector2) |
| Multiply vector by vector.
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Vector2 & | operator*= (const float scale) |
| Scale vector (multiply by value)
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Vector2 | operator+ (const ::Vector2 &vector2) const |
| Add two vectors (v1 + v2)
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Vector2 & | operator+= (const ::Vector2 &vector2) |
| Add two vectors (v1 + v2)
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Vector2 | operator- () const |
| Negate vector.
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Vector2 | operator- (const ::Vector2 &vector2) const |
| Subtract two vectors (v1 - v2)
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Vector2 & | operator-= (const ::Vector2 &vector2) |
| Subtract two vectors (v1 - v2)
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Vector2 | operator/ (const ::Vector2 &vector2) const |
| Divide vector by vector.
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Vector2 | operator/ (const float div) const |
| Divide vector by value.
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Vector2 & | operator/= (const ::Vector2 &vector2) |
| Divide vector by vector.
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Vector2 & | operator/= (const float div) |
| Divide vector by value.
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Vector2 & | operator= (const ::Vector2 &vector2) |
| Set the Vector2 to the same as the given Vector2.
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bool | operator== (const ::Vector2 &other) const |
| Determine whether or not the vectors are equal.
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Vector2 | Reflect (const ::Vector2 &normal) const |
| Calculate reflected vector to normal.
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Vector2 | Rotate (float angle) const |
| Rotate Vector by float in radians.
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Vector2 | Scale (const float scale) const |
| Scale vector (multiply by value)
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void | SetX (float value) |
| Sets the x value for the object. More...
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void | SetY (float value) |
| Sets the y value for the object. More...
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Vector2 | Subtract (const ::Vector2 &vector2) const |
| Subtract two vectors (v1 - v2)
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std::string | ToString () const |
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Vector2 | Transform (::Matrix mat) const |
| Transforms a Vector2 by a given Matrix.
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