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| Shader (const Shader &)=delete |
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| | Shader (Shader &&other) noexcept |
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| | ~Shader () |
| | Unload shader from GPU memory (VRAM)
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Shader & | operator= (const Shader &)=delete |
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| Shader & | operator= (Shader &&other) noexcept |
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| | ShaderUnmanaged () |
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| | ShaderUnmanaged (const ::Shader &shader) |
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| | ShaderUnmanaged (const char *vsFileName, const char *fsFileName) |
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| | ShaderUnmanaged (const std::string &vsFileName, const std::string &fsFileName) |
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| | ShaderUnmanaged (unsigned int id, int *locs=nullptr) |
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| void | Unload () |
| | Unload shader from GPU memory (VRAM)
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| | ShaderUnmanaged (const ::Shader &shader) |
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| | ShaderUnmanaged (const char *vsFileName, const char *fsFileName) |
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| | ShaderUnmanaged (const std::string &vsFileName, const std::string &fsFileName) |
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| | ShaderUnmanaged (unsigned int id, int *locs=nullptr) |
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| ShaderUnmanaged & | BeginMode () |
| | Begin custom shader drawing.
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| ShaderUnmanaged & | EndMode () |
| | End custom shader drawing (use default shader).
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| unsigned int | GetId () const |
| | Retrieves the id value for the object.
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| int | GetLocation (const std::string &uniformName) const |
| | Get shader uniform location.
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| int | GetLocationAttrib (const std::string &attribName) const |
| | Get shader attribute location.
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| int * | GetLocs () const |
| | Retrieves the locs value for the object.
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| bool | IsValid () const |
| | Retrieves whether or not the shader is ready.
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| ShaderUnmanaged & | operator= (const ::Shader &shader) |
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| ShaderUnmanaged & | SetValue (int uniformLoc, const ::Matrix &mat) |
| | Set shader uniform value (matrix 4x4)
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| ShaderUnmanaged & | SetValue (int uniformLoc, const ::Texture2D &texture) |
| | Set shader uniform value for texture.
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| ShaderUnmanaged & | SetValue (int uniformLoc, const void *value, int uniformType) |
| | Set shader uniform value.
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| ShaderUnmanaged & | SetValue (int uniformLoc, const void *value, int uniformType, int count) |
| | Set shader uniform value vector.
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Shader type (generic)
Definition at line 15 of file Shader.hpp.