raylib-cpp
C++ object-oriented wrapper library for raylib.
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This is the complete list of members for raylib::TextureUnmanaged, including all inherited members.
Draw(int posX=0, int posY=0, ::Color tint={255, 255, 255, 255}) const | raylib::TextureUnmanaged | inline |
Draw(::Vector2 position, ::Color tint={255, 255, 255, 255}) const | raylib::TextureUnmanaged | inline |
Draw(::Vector2 position, float rotation, float scale=1.0f, ::Color tint={255, 255, 255, 255}) const | raylib::TextureUnmanaged | inline |
Draw(::Rectangle sourceRec, ::Vector2 position={0, 0}, ::Color tint={255, 255, 255, 255}) const | raylib::TextureUnmanaged | inline |
Draw(::Rectangle sourceRec, ::Rectangle destRec, ::Vector2 origin={0, 0}, float rotation=0, ::Color tint={255, 255, 255, 255}) const | raylib::TextureUnmanaged | inline |
Draw(::NPatchInfo nPatchInfo, ::Rectangle destRec, ::Vector2 origin={0, 0}, float rotation=0, ::Color tint={255, 255, 255, 255}) const | raylib::TextureUnmanaged | inline |
DrawBillboard(const ::Camera &camera, ::Vector3 position, float size, ::Color tint={255, 255, 255, 255}) const | raylib::TextureUnmanaged | inline |
DrawBillboard(const ::Camera &camera, ::Rectangle source, ::Vector3 position, ::Vector2 size, ::Color tint={255, 255, 255, 255}) const | raylib::TextureUnmanaged | inline |
DrawBillboard(const ::Camera &camera, ::Rectangle source, Vector3 position, ::Vector3 up, Vector2 size, Vector2 origin, float rotation=0.0f, ::Color tint={255, 255, 255, 255}) const | raylib::TextureUnmanaged | inline |
GenMipmaps() | raylib::TextureUnmanaged | inline |
GetData() const | raylib::TextureUnmanaged | inline |
GetFormat() const | raylib::TextureUnmanaged | inline |
GetHeight() const | raylib::TextureUnmanaged | inline |
GetId() const | raylib::TextureUnmanaged | inline |
GetMipmaps() const | raylib::TextureUnmanaged | inline |
GetSize() const | raylib::TextureUnmanaged | inline |
GetWidth() const | raylib::TextureUnmanaged | inline |
IsValid() const | raylib::TextureUnmanaged | inline |
Load(const ::Image &image) | raylib::TextureUnmanaged | inline |
Load(const ::Image &image, int layoutType) | raylib::TextureUnmanaged | inline |
Load(const std::string &fileName) | raylib::TextureUnmanaged | inline |
operator Image() | raylib::TextureUnmanaged | inline |
operator=(const ::Texture &texture) (defined in raylib::TextureUnmanaged) | raylib::TextureUnmanaged | inline |
set(const ::Texture &texture) (defined in raylib::TextureUnmanaged) | raylib::TextureUnmanaged | inlineprotected |
SetFilter(int filterMode) | raylib::TextureUnmanaged | inline |
SetMaterial(::Material *material, int mapType=MATERIAL_MAP_NORMAL) | raylib::TextureUnmanaged | inline |
SetMaterial(const ::Material &material, int mapType=MATERIAL_MAP_NORMAL) (defined in raylib::TextureUnmanaged) | raylib::TextureUnmanaged | inline |
SetShaderValue(const ::Shader &shader, int locIndex) | raylib::TextureUnmanaged | inline |
SetShapes(const ::Rectangle &source) | raylib::TextureUnmanaged | inline |
SetWrap(int wrapMode) | raylib::TextureUnmanaged | inline |
TextureUnmanaged() | raylib::TextureUnmanaged | inline |
TextureUnmanaged(unsigned int id, int width, int height, int mipmaps=1, int format=PIXELFORMAT_UNCOMPRESSED_R8G8B8A8) | raylib::TextureUnmanaged | inline |
TextureUnmanaged(const ::Texture &texture) | raylib::TextureUnmanaged | inline |
TextureUnmanaged(const ::Image &image) | raylib::TextureUnmanaged | inline |
TextureUnmanaged(const ::Image &image, int layout) | raylib::TextureUnmanaged | inline |
TextureUnmanaged(const std::string &fileName) | raylib::TextureUnmanaged | inline |
TextureUnmanaged(::Texture &&other) (defined in raylib::TextureUnmanaged) | raylib::TextureUnmanaged | inline |
Unload() | raylib::TextureUnmanaged | inline |
Update(const void *pixels) | raylib::TextureUnmanaged | inline |
Update(::Rectangle rec, const void *pixels) | raylib::TextureUnmanaged | inline |