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| Texture (const Texture &)=delete |
| Explicitly forbid the copy constructor.
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| Texture (Texture &&other) |
| Move constructor.
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| ~Texture () |
| On destruction, unload the Texture.
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Texture & | operator= (const Texture &)=delete |
| Explicitly forbid copy assignment.
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Texture & | operator= (Texture &&other) noexcept |
| Move assignment.
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| TextureUnmanaged () |
| Default texture constructor.
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| TextureUnmanaged (::Texture &&other) |
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| TextureUnmanaged (const ::Image &image) |
| Creates a texture from the given Image. More...
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| TextureUnmanaged (const ::Image &image, int layout) |
| Load cubemap from image, multiple image cubemap layouts supported. More...
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| TextureUnmanaged (const ::Texture &texture) |
| Creates a texture object based on the given Texture struct data.
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| TextureUnmanaged (const std::string &fileName) |
| Load texture from file into GPU memory (VRAM) More...
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| TextureUnmanaged (unsigned int id, int width, int height, int mipmaps=1, int format=PIXELFORMAT_UNCOMPRESSED_R8G8B8A8) |
| Move/Create a texture structure manually.
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| TextureUnmanaged () |
| Default texture constructor.
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| TextureUnmanaged (::Texture &&other) |
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| TextureUnmanaged (const ::Image &image) |
| Creates a texture from the given Image. More...
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| TextureUnmanaged (const ::Image &image, int layout) |
| Load cubemap from image, multiple image cubemap layouts supported. More...
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| TextureUnmanaged (const ::Texture &texture) |
| Creates a texture object based on the given Texture struct data.
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| TextureUnmanaged (const std::string &fileName) |
| Load texture from file into GPU memory (VRAM) More...
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| TextureUnmanaged (unsigned int id, int width, int height, int mipmaps=1, int format=PIXELFORMAT_UNCOMPRESSED_R8G8B8A8) |
| Move/Create a texture structure manually.
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void | Draw (::NPatchInfo nPatchInfo, ::Rectangle destRec, ::Vector2 origin={0, 0}, float rotation=0, ::Color tint={255, 255, 255, 255}) const |
| Draws a texture (or part of it) that stretches or shrinks nicely. More...
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void | Draw (::Rectangle sourceRec, ::Rectangle destRec, ::Vector2 origin={0, 0}, float rotation=0, ::Color tint={255, 255, 255, 255}) const |
| Draw a part of a texture defined by a rectangle with 'pro' parameters. More...
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void | Draw (::Rectangle sourceRec, ::Vector2 position={0, 0}, ::Color tint={255, 255, 255, 255}) const |
| Draw a part of a texture defined by a rectangle. More...
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void | Draw (::Vector2 position, ::Color tint={255, 255, 255, 255}) const |
| Draw a Texture2D with position defined as Vector2. More...
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void | Draw (::Vector2 position, float rotation, float scale=1.0f, ::Color tint={255, 255, 255, 255}) const |
| Draw a Texture2D with extended parameters. More...
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void | Draw (int posX=0, int posY=0, ::Color tint={255, 255, 255, 255}) const |
| Draw a Texture2D. More...
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void | DrawBillboard (const ::Camera &camera, ::Rectangle source, ::Vector3 position, ::Vector2 size, ::Color tint={255, 255, 255, 255}) const |
| Draw a billboard texture defined by source. More...
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void | DrawBillboard (const ::Camera &camera, ::Rectangle source, Vector3 position, ::Vector3 up, Vector2 size, Vector2 origin, float rotation=0.0f, ::Color tint={255, 255, 255, 255}) const |
| Draw a billboard texture defined by source and rotation. More...
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void | DrawBillboard (const ::Camera &camera, ::Vector3 position, float size, ::Color tint={255, 255, 255, 255}) const |
| Draw a billboard texture. More...
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TextureUnmanaged & | GenMipmaps () |
| Generate GPU mipmaps for a texture.
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::Image | GetData () const |
| Get pixel data from GPU texture and return an Image.
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int | GetFormat () const |
| Retrieves the format value for the object. More...
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int | GetHeight () const |
| Retrieves the height value for the object. More...
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unsigned int | GetId () const |
| Retrieves the id value for the object. More...
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int | GetMipmaps () const |
| Retrieves the mipmaps value for the object. More...
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::Vector2 | GetSize () const |
| Retrieve the width and height of the texture.
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int | GetWidth () const |
| Retrieves the width value for the object. More...
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bool | IsValid () const |
| Determines whether or not the Texture has been loaded and is ready. More...
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void | Load (const ::Image &image) |
| Load texture from image data.
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void | Load (const ::Image &image, int layoutType) |
| Load cubemap from image, multiple image cubemap layouts supported.
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void | Load (const std::string &fileName) |
| Load texture from file into GPU memory (VRAM)
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| operator Image () |
| Get pixel data from GPU texture and return an Image.
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TextureUnmanaged & | operator= (const ::Texture &texture) |
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TextureUnmanaged & | SetFilter (int filterMode) |
| Set texture scaling filter mode.
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TextureUnmanaged & | SetMaterial (::Material *material, int mapType=MATERIAL_MAP_NORMAL) |
| Set texture for a material map type (MAP_DIFFUSE, MAP_SPECULAR...)
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TextureUnmanaged & | SetMaterial (const ::Material &material, int mapType=MATERIAL_MAP_NORMAL) |
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TextureUnmanaged & | SetShaderValue (const ::Shader &shader, int locIndex) |
| Set shader uniform value for texture (sampler2d)
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TextureUnmanaged & | SetShapes (const ::Rectangle &source) |
| Set texture and rectangle to be used on shapes drawing.
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TextureUnmanaged & | SetWrap (int wrapMode) |
| Set texture wrapping mode.
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void | Unload () |
| Unload texture from GPU memory (VRAM)
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TextureUnmanaged & | Update (::Rectangle rec, const void *pixels) |
| Update GPU texture rectangle with new data.
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TextureUnmanaged & | Update (const void *pixels) |
| Update GPU texture with new data.
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Texture type.
The texture will be unloaded on object destruction. Use raylib::TextureUnmanaged if you're looking to not unload.
- See also
- raylib::TextureUnmanaged
Definition at line 14 of file Texture.hpp.