raylib-cpp
C++ object-oriented wrapper library for raylib.
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This is the complete list of members for raylib::Shader, including all inherited members.
BeginMode() | raylib::ShaderUnmanaged | inline |
EndMode() | raylib::ShaderUnmanaged | inline |
GetId() const | raylib::ShaderUnmanaged | inline |
GetLocation(const std::string &uniformName) const | raylib::ShaderUnmanaged | inline |
GetLocationAttrib(const std::string &attribName) const | raylib::ShaderUnmanaged | inline |
GetLocs() const | raylib::ShaderUnmanaged | inline |
IsValid() const | raylib::ShaderUnmanaged | inline |
Load(const std::string &vsFileName, const std::string &fsFileName) | raylib::ShaderUnmanaged | inlinestatic |
Load(const char *vsFileName, const char *fsFileName) (defined in raylib::ShaderUnmanaged) | raylib::ShaderUnmanaged | inlinestatic |
LoadFromMemory(const std::string &vsCode, const std::string &fsCode) | raylib::ShaderUnmanaged | inlinestatic |
LoadFromMemory(const char *vsCode, const char *fsCode) (defined in raylib::ShaderUnmanaged) | raylib::ShaderUnmanaged | inlinestatic |
operator=(const Shader &)=delete (defined in raylib::Shader) | raylib::Shader | |
operator=(Shader &&other) noexcept (defined in raylib::Shader) | raylib::Shader | inline |
operator=(const ::Shader &shader) (defined in raylib::ShaderUnmanaged) | raylib::ShaderUnmanaged | inline |
set(const ::Shader &shader) (defined in raylib::ShaderUnmanaged) | raylib::ShaderUnmanaged | inlineprotected |
SetValue(int uniformLoc, const void *value, int uniformType) | raylib::ShaderUnmanaged | inline |
SetValue(int uniformLoc, const void *value, int uniformType, int count) | raylib::ShaderUnmanaged | inline |
SetValue(int uniformLoc, const ::Matrix &mat) | raylib::ShaderUnmanaged | inline |
SetValue(int uniformLoc, const ::Texture2D &texture) | raylib::ShaderUnmanaged | inline |
Shader(const Shader &)=delete (defined in raylib::Shader) | raylib::Shader | |
Shader(Shader &&other) (defined in raylib::Shader) | raylib::Shader | inline |
ShaderUnmanaged() (defined in raylib::Shader) | raylib::Shader | inline |
ShaderUnmanaged(const ::Shader &shader) (defined in raylib::Shader) | raylib::Shader | inline |
ShaderUnmanaged(unsigned int id, int *locs=nullptr) (defined in raylib::Shader) | raylib::Shader | inline |
ShaderUnmanaged(const std::string &vsFileName, const std::string &fsFileName) (defined in raylib::Shader) | raylib::Shader | inline |
ShaderUnmanaged(const char *vsFileName, const char *fsFileName) (defined in raylib::Shader) | raylib::Shader | inline |
ShaderUnmanaged(const ::Shader &shader) (defined in raylib::ShaderUnmanaged) | raylib::ShaderUnmanaged | inline |
ShaderUnmanaged(unsigned int id, int *locs=nullptr) (defined in raylib::ShaderUnmanaged) | raylib::ShaderUnmanaged | inline |
ShaderUnmanaged(const std::string &vsFileName, const std::string &fsFileName) (defined in raylib::ShaderUnmanaged) | raylib::ShaderUnmanaged | inline |
ShaderUnmanaged(const char *vsFileName, const char *fsFileName) (defined in raylib::ShaderUnmanaged) | raylib::ShaderUnmanaged | inline |
Unload() | raylib::Shader | inline |
~Shader() | raylib::Shader | inline |