raylib-cpp
C++ object-oriented wrapper library for raylib.
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Matrix type (OpenGL style 4x4 - right handed, column major) More...
Public Member Functions | |
Matrix (const ::Matrix &mat) | |
Matrix (float m0=0, float m4=0, float m8=0, float m12=0, float m1=0, float m5=0, float m9=0, float m13=0, float m2=0, float m6=0, float m10=0, float m14=0, float m3=0, float m7=0, float m11=0, float m15=0) | |
Matrix | Add (const ::Matrix &right) |
float | GetM0 () const |
Retrieves the m0 value for the object. More... | |
float | GetM1 () const |
Retrieves the m1 value for the object. More... | |
float | GetM10 () const |
Retrieves the m10 value for the object. More... | |
float | GetM11 () const |
Retrieves the m11 value for the object. More... | |
float | GetM12 () const |
Retrieves the m12 value for the object. More... | |
float | GetM13 () const |
Retrieves the m13 value for the object. More... | |
float | GetM14 () const |
Retrieves the m14 value for the object. More... | |
float | GetM15 () const |
Retrieves the m15 value for the object. More... | |
float | GetM2 () const |
Retrieves the m2 value for the object. More... | |
float | GetM3 () const |
Retrieves the m3 value for the object. More... | |
float | GetM4 () const |
Retrieves the m4 value for the object. More... | |
float | GetM5 () const |
Retrieves the m5 value for the object. More... | |
float | GetM6 () const |
Retrieves the m6 value for the object. More... | |
float | GetM7 () const |
Retrieves the m7 value for the object. More... | |
float | GetM8 () const |
Retrieves the m8 value for the object. More... | |
float | GetM9 () const |
Retrieves the m9 value for the object. More... | |
Matrix | Invert () const |
Matrix | Multiply (const ::Matrix &right) const |
operator float16 () | |
bool | operator!= (const ::Matrix &other) |
Matrix | operator* (const ::Matrix &matrix) |
Matrix | operator+ (const ::Matrix &matrix) |
Matrix | operator- (const ::Matrix &matrix) |
Matrix & | operator= (const ::Matrix &matrix) |
Matrix & | operator= (const Matrix &matrix) |
bool | operator== (const ::Matrix &other) |
void | SetM0 (float value) |
Sets the m0 value for the object. More... | |
void | SetM1 (float value) |
Sets the m1 value for the object. More... | |
void | SetM10 (float value) |
Sets the m10 value for the object. More... | |
void | SetM11 (float value) |
Sets the m11 value for the object. More... | |
void | SetM12 (float value) |
Sets the m12 value for the object. More... | |
void | SetM13 (float value) |
Sets the m13 value for the object. More... | |
void | SetM14 (float value) |
Sets the m14 value for the object. More... | |
void | SetM15 (float value) |
Sets the m15 value for the object. More... | |
void | SetM2 (float value) |
Sets the m2 value for the object. More... | |
void | SetM3 (float value) |
Sets the m3 value for the object. More... | |
void | SetM4 (float value) |
Sets the m4 value for the object. More... | |
void | SetM5 (float value) |
Sets the m5 value for the object. More... | |
void | SetM6 (float value) |
Sets the m6 value for the object. More... | |
void | SetM7 (float value) |
Sets the m7 value for the object. More... | |
void | SetM8 (float value) |
Sets the m8 value for the object. More... | |
void | SetM9 (float value) |
Sets the m9 value for the object. More... | |
Matrix & | SetShaderValue (const ::Shader &shader, int uniformLoc) |
Set shader uniform value (matrix 4x4) | |
Matrix | Subtract (const ::Matrix &right) |
float16 | ToFloatV () const |
float | Trace () const |
Returns the trace of the matrix (sum of the values along the diagonal) | |
Matrix | Transpose () const |
Transposes provided matrix. | |
Static Public Member Functions | |
static Matrix | Frustum (double left, double right, double bottom, double top, double near, double far) |
static Matrix | GetCamera (const ::Camera &camera) |
static Matrix | GetCamera (const ::Camera2D &camera) |
static Matrix | Identity () |
static Matrix | LookAt (Vector3 eye, Vector3 target, Vector3 up) |
static Matrix | Ortho (double left, double right, double bottom, double top, double near, double far) |
static Matrix | Perspective (double fovy, double aspect, double near, double far) |
static Matrix | Rotate (Vector3 axis, float angle) |
static Matrix | RotateX (float angle) |
static Matrix | RotateXYZ (Vector3 angle) |
static Matrix | RotateY (float angle) |
static Matrix | RotateZ (float angle) |
static Matrix | Scale (float x, float y, float z) |
static Matrix | Translate (float x, float y, float z) |
Protected Member Functions | |
void | set (const ::Matrix &mat) |
Matrix type (OpenGL style 4x4 - right handed, column major)
Definition at line 16 of file Matrix.hpp.
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Retrieves the m0 value for the object.
Definition at line 60 of file Matrix.hpp.
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Retrieves the m1 value for the object.
Definition at line 61 of file Matrix.hpp.
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Retrieves the m10 value for the object.
Definition at line 70 of file Matrix.hpp.
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Retrieves the m11 value for the object.
Definition at line 71 of file Matrix.hpp.
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Retrieves the m12 value for the object.
Definition at line 72 of file Matrix.hpp.
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Retrieves the m13 value for the object.
Definition at line 73 of file Matrix.hpp.
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Retrieves the m14 value for the object.
Definition at line 74 of file Matrix.hpp.
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Retrieves the m15 value for the object.
Definition at line 75 of file Matrix.hpp.
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Retrieves the m2 value for the object.
Definition at line 62 of file Matrix.hpp.
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Retrieves the m3 value for the object.
Definition at line 63 of file Matrix.hpp.
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Retrieves the m4 value for the object.
Definition at line 64 of file Matrix.hpp.
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Retrieves the m5 value for the object.
Definition at line 65 of file Matrix.hpp.
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Retrieves the m6 value for the object.
Definition at line 66 of file Matrix.hpp.
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Retrieves the m7 value for the object.
Definition at line 67 of file Matrix.hpp.
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Retrieves the m8 value for the object.
Definition at line 68 of file Matrix.hpp.
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Retrieves the m9 value for the object.
Definition at line 69 of file Matrix.hpp.
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Sets the m0 value for the object.
value | The value of which to set m0 to. |
Definition at line 60 of file Matrix.hpp.
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Sets the m1 value for the object.
value | The value of which to set m1 to. |
Definition at line 61 of file Matrix.hpp.
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Sets the m10 value for the object.
value | The value of which to set m10 to. |
Definition at line 70 of file Matrix.hpp.
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Sets the m11 value for the object.
value | The value of which to set m11 to. |
Definition at line 71 of file Matrix.hpp.
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Sets the m12 value for the object.
value | The value of which to set m12 to. |
Definition at line 72 of file Matrix.hpp.
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Sets the m13 value for the object.
value | The value of which to set m13 to. |
Definition at line 73 of file Matrix.hpp.
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Sets the m14 value for the object.
value | The value of which to set m14 to. |
Definition at line 74 of file Matrix.hpp.
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Sets the m15 value for the object.
value | The value of which to set m15 to. |
Definition at line 75 of file Matrix.hpp.
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Sets the m2 value for the object.
value | The value of which to set m2 to. |
Definition at line 62 of file Matrix.hpp.
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Sets the m3 value for the object.
value | The value of which to set m3 to. |
Definition at line 63 of file Matrix.hpp.
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Sets the m4 value for the object.
value | The value of which to set m4 to. |
Definition at line 64 of file Matrix.hpp.
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Sets the m5 value for the object.
value | The value of which to set m5 to. |
Definition at line 65 of file Matrix.hpp.
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Sets the m6 value for the object.
value | The value of which to set m6 to. |
Definition at line 66 of file Matrix.hpp.
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Sets the m7 value for the object.
value | The value of which to set m7 to. |
Definition at line 67 of file Matrix.hpp.
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Sets the m8 value for the object.
value | The value of which to set m8 to. |
Definition at line 68 of file Matrix.hpp.
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Sets the m9 value for the object.
value | The value of which to set m9 to. |
Definition at line 69 of file Matrix.hpp.