raylib-cpp
C++ object-oriented wrapper library for raylib.
raylib::Matrix Member List

This is the complete list of members for raylib::Matrix, including all inherited members.

Add(const ::Matrix &right) (defined in raylib::Matrix)raylib::Matrixinline
Frustum(double left, double right, double bottom, double top, double near, double far) (defined in raylib::Matrix)raylib::Matrixinlinestatic
GetCamera(const ::Camera &camera) (defined in raylib::Matrix)raylib::Matrixinlinestatic
GetCamera(const ::Camera2D &camera) (defined in raylib::Matrix)raylib::Matrixinlinestatic
GetM0() constraylib::Matrixinline
GetM1() constraylib::Matrixinline
GetM10() constraylib::Matrixinline
GetM11() constraylib::Matrixinline
GetM12() constraylib::Matrixinline
GetM13() constraylib::Matrixinline
GetM14() constraylib::Matrixinline
GetM15() constraylib::Matrixinline
GetM2() constraylib::Matrixinline
GetM3() constraylib::Matrixinline
GetM4() constraylib::Matrixinline
GetM5() constraylib::Matrixinline
GetM6() constraylib::Matrixinline
GetM7() constraylib::Matrixinline
GetM8() constraylib::Matrixinline
GetM9() constraylib::Matrixinline
Identity() (defined in raylib::Matrix)raylib::Matrixinlinestatic
Invert() const (defined in raylib::Matrix)raylib::Matrixinline
LookAt(Vector3 eye, Vector3 target, Vector3 up) (defined in raylib::Matrix)raylib::Matrixinlinestatic
Matrix(const ::Matrix &mat) (defined in raylib::Matrix)raylib::Matrixinline
Matrix(float m0=0, float m4=0, float m8=0, float m12=0, float m1=0, float m5=0, float m9=0, float m13=0, float m2=0, float m6=0, float m10=0, float m14=0, float m3=0, float m7=0, float m11=0, float m15=0) (defined in raylib::Matrix)raylib::Matrixinline
Multiply(const ::Matrix &right) const (defined in raylib::Matrix)raylib::Matrixinline
operator float16() (defined in raylib::Matrix)raylib::Matrixinline
operator!=(const ::Matrix &other) (defined in raylib::Matrix)raylib::Matrixinline
operator*(const ::Matrix &matrix) (defined in raylib::Matrix)raylib::Matrixinline
operator+(const ::Matrix &matrix) (defined in raylib::Matrix)raylib::Matrixinline
operator-(const ::Matrix &matrix) (defined in raylib::Matrix)raylib::Matrixinline
operator=(const ::Matrix &matrix) (defined in raylib::Matrix)raylib::Matrixinline
operator=(const Matrix &matrix) (defined in raylib::Matrix)raylib::Matrixinline
operator==(const ::Matrix &other) (defined in raylib::Matrix)raylib::Matrixinline
Ortho(double left, double right, double bottom, double top, double near, double far) (defined in raylib::Matrix)raylib::Matrixinlinestatic
Perspective(double fovy, double aspect, double near, double far) (defined in raylib::Matrix)raylib::Matrixinlinestatic
Rotate(Vector3 axis, float angle) (defined in raylib::Matrix)raylib::Matrixinlinestatic
RotateX(float angle) (defined in raylib::Matrix)raylib::Matrixinlinestatic
RotateXYZ(Vector3 angle) (defined in raylib::Matrix)raylib::Matrixinlinestatic
RotateY(float angle) (defined in raylib::Matrix)raylib::Matrixinlinestatic
RotateZ(float angle) (defined in raylib::Matrix)raylib::Matrixinlinestatic
Scale(float x, float y, float z) (defined in raylib::Matrix)raylib::Matrixinlinestatic
set(const ::Matrix &mat) (defined in raylib::Matrix)raylib::Matrixinlineprotected
SetM0(float value)raylib::Matrixinline
SetM1(float value)raylib::Matrixinline
SetM10(float value)raylib::Matrixinline
SetM11(float value)raylib::Matrixinline
SetM12(float value)raylib::Matrixinline
SetM13(float value)raylib::Matrixinline
SetM14(float value)raylib::Matrixinline
SetM15(float value)raylib::Matrixinline
SetM2(float value)raylib::Matrixinline
SetM3(float value)raylib::Matrixinline
SetM4(float value)raylib::Matrixinline
SetM5(float value)raylib::Matrixinline
SetM6(float value)raylib::Matrixinline
SetM7(float value)raylib::Matrixinline
SetM8(float value)raylib::Matrixinline
SetM9(float value)raylib::Matrixinline
SetShaderValue(const ::Shader &shader, int uniformLoc)raylib::Matrixinline
Subtract(const ::Matrix &right) (defined in raylib::Matrix)raylib::Matrixinline
ToFloatV() const (defined in raylib::Matrix)raylib::Matrixinline
Trace() constraylib::Matrixinline
Translate(float x, float y, float z) (defined in raylib::Matrix)raylib::Matrixinlinestatic
Transpose() constraylib::Matrixinline