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raylib-cpp
C++ object-oriented wrapper library for raylib.
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This is the complete list of members for raylib::Matrix, including all inherited members.
| Add(const ::Matrix &right) (defined in raylib::Matrix) | raylib::Matrix | inline |
| Frustum(double left, double right, double bottom, double top, double near, double far) (defined in raylib::Matrix) | raylib::Matrix | inlinestatic |
| GetCamera(const ::Camera &camera) (defined in raylib::Matrix) | raylib::Matrix | inlinestatic |
| GetCamera(const ::Camera2D &camera) (defined in raylib::Matrix) | raylib::Matrix | inlinestatic |
| GetM0() const | raylib::Matrix | inline |
| GetM1() const | raylib::Matrix | inline |
| GetM10() const | raylib::Matrix | inline |
| GetM11() const | raylib::Matrix | inline |
| GetM12() const | raylib::Matrix | inline |
| GetM13() const | raylib::Matrix | inline |
| GetM14() const | raylib::Matrix | inline |
| GetM15() const | raylib::Matrix | inline |
| GetM2() const | raylib::Matrix | inline |
| GetM3() const | raylib::Matrix | inline |
| GetM4() const | raylib::Matrix | inline |
| GetM5() const | raylib::Matrix | inline |
| GetM6() const | raylib::Matrix | inline |
| GetM7() const | raylib::Matrix | inline |
| GetM8() const | raylib::Matrix | inline |
| GetM9() const | raylib::Matrix | inline |
| Identity() (defined in raylib::Matrix) | raylib::Matrix | inlinestatic |
| Invert() const (defined in raylib::Matrix) | raylib::Matrix | inline |
| LookAt(Vector3 eye, Vector3 target, Vector3 up) (defined in raylib::Matrix) | raylib::Matrix | inlinestatic |
| Matrix(const ::Matrix &mat) (defined in raylib::Matrix) | raylib::Matrix | inline |
| Matrix(float m0=0, float m4=0, float m8=0, float m12=0, float m1=0, float m5=0, float m9=0, float m13=0, float m2=0, float m6=0, float m10=0, float m14=0, float m3=0, float m7=0, float m11=0, float m15=0) (defined in raylib::Matrix) | raylib::Matrix | inline |
| Multiply(const ::Matrix &right) const (defined in raylib::Matrix) | raylib::Matrix | inline |
| operator float16() (defined in raylib::Matrix) | raylib::Matrix | inline |
| operator!=(const ::Matrix &other) (defined in raylib::Matrix) | raylib::Matrix | inline |
| operator*(const ::Matrix &matrix) (defined in raylib::Matrix) | raylib::Matrix | inline |
| operator+(const ::Matrix &matrix) (defined in raylib::Matrix) | raylib::Matrix | inline |
| operator-(const ::Matrix &matrix) (defined in raylib::Matrix) | raylib::Matrix | inline |
| operator=(const ::Matrix &matrix) (defined in raylib::Matrix) | raylib::Matrix | inline |
| operator=(const Matrix &matrix) (defined in raylib::Matrix) | raylib::Matrix | inline |
| operator==(const ::Matrix &other) (defined in raylib::Matrix) | raylib::Matrix | inline |
| Ortho(double left, double right, double bottom, double top, double near, double far) (defined in raylib::Matrix) | raylib::Matrix | inlinestatic |
| Perspective(double fovy, double aspect, double near, double far) (defined in raylib::Matrix) | raylib::Matrix | inlinestatic |
| Rotate(Vector3 axis, float angle) (defined in raylib::Matrix) | raylib::Matrix | inlinestatic |
| RotateX(float angle) (defined in raylib::Matrix) | raylib::Matrix | inlinestatic |
| RotateXYZ(Vector3 angle) (defined in raylib::Matrix) | raylib::Matrix | inlinestatic |
| RotateY(float angle) (defined in raylib::Matrix) | raylib::Matrix | inlinestatic |
| RotateZ(float angle) (defined in raylib::Matrix) | raylib::Matrix | inlinestatic |
| Scale(float x, float y, float z) (defined in raylib::Matrix) | raylib::Matrix | inlinestatic |
| set(const ::Matrix &mat) (defined in raylib::Matrix) | raylib::Matrix | inlineprotected |
| SetM0(float value) | raylib::Matrix | inline |
| SetM1(float value) | raylib::Matrix | inline |
| SetM10(float value) | raylib::Matrix | inline |
| SetM11(float value) | raylib::Matrix | inline |
| SetM12(float value) | raylib::Matrix | inline |
| SetM13(float value) | raylib::Matrix | inline |
| SetM14(float value) | raylib::Matrix | inline |
| SetM15(float value) | raylib::Matrix | inline |
| SetM2(float value) | raylib::Matrix | inline |
| SetM3(float value) | raylib::Matrix | inline |
| SetM4(float value) | raylib::Matrix | inline |
| SetM5(float value) | raylib::Matrix | inline |
| SetM6(float value) | raylib::Matrix | inline |
| SetM7(float value) | raylib::Matrix | inline |
| SetM8(float value) | raylib::Matrix | inline |
| SetM9(float value) | raylib::Matrix | inline |
| SetShaderValue(const ::Shader &shader, int uniformLoc) | raylib::Matrix | inline |
| Subtract(const ::Matrix &right) (defined in raylib::Matrix) | raylib::Matrix | inline |
| ToFloatV() const (defined in raylib::Matrix) | raylib::Matrix | inline |
| Trace() const | raylib::Matrix | inline |
| Translate(float x, float y, float z) (defined in raylib::Matrix) | raylib::Matrix | inlinestatic |
| Transpose() const | raylib::Matrix | inline |