raylib-cpp
C++ object-oriented wrapper library for raylib.
Public Member Functions | List of all members
raylib::Mesh Class Reference

Vertex data defining a mesh. More...

Public Member Functions

 Mesh (const Mesh &)=delete
 Explicitly forbid the copy constructor.
 
 Mesh (Mesh &&other)
 Move constructor.
 
 MeshUnmanaged ()
 Default texture constructor.
 
 MeshUnmanaged (::Mesh &&mesh)
 
 MeshUnmanaged (const ::Mesh &mesh)
 
Meshoperator= (const Mesh &)=delete
 Explicitly forbid copy assignment.
 
Meshoperator= (Mesh &&other) noexcept
 
- Public Member Functions inherited from raylib::MeshUnmanaged
 MeshUnmanaged ()
 Default texture constructor.
 
 MeshUnmanaged (::Mesh &&mesh)
 
 MeshUnmanaged (const ::Mesh &mesh)
 
raylib::BoundingBox BoundingBox () const
 Compute mesh bounding box limits.
 
void Draw (const ::Material &material, ::Matrix *transforms, int instances) const
 Draw multiple mesh instances with material and different transforms.
 
void Draw (const ::Material &material, const ::Matrix &transform) const
 Draw a 3d mesh with material and transform.
 
void Export (const std::string &fileName)
 Export mesh data to file. More...
 
void ExportCode (const std::string &fileName)
 Export mesh as code file (.h) defining multiple arrays of vertex attributes. More...
 
MeshGenTangents ()
 Compute mesh tangents.
 
float * GetAnimNormals () const
 Retrieves the animNormals value for the object. More...
 
float * GetAnimVertices () const
 Retrieves the animVertices value for the object. More...
 
unsigned char * GetBoneIds () const
 Retrieves the boneIds value for the object. More...
 
float * GetBoneWeights () const
 Retrieves the boneWeights value for the object. More...
 
unsigned char * GetColors () const
 Retrieves the colors value for the object. More...
 
unsigned short * GetIndices () const
 Retrieves the indices value for the object. More...
 
float * GetNormals () const
 Retrieves the normals value for the object. More...
 
float * GetTangents () const
 Retrieves the tangents value for the object. More...
 
float * GetTexCoords () const
 Retrieves the texcoords value for the object. More...
 
float * GetTexCoords2 () const
 Retrieves the texcoords2 value for the object. More...
 
int GetTriangleCount () const
 Retrieves the triangleCount value for the object. More...
 
unsigned int GetVaoId () const
 Retrieves the vaoId value for the object. More...
 
unsigned int * GetVboId () const
 Retrieves the vboId value for the object. More...
 
int GetVertexCount () const
 Retrieves the vertexCount value for the object. More...
 
float * GetVertices () const
 Retrieves the vertices value for the object. More...
 
bool IsValid ()
 Returns whether or not the Mesh is valid.
 
raylib::Model LoadModelFrom () const
 Load model from generated mesh.
 
 operator raylib::BoundingBox ()
 Compute mesh bounding box limits.
 
 operator raylib::Model ()
 Load model from generated mesh.
 
MeshUnmanagedoperator= (const ::Mesh &mesh)
 
void SetAnimNormals (float *value)
 Sets the animNormals value for the object. More...
 
void SetAnimVertices (float *value)
 Sets the animVertices value for the object. More...
 
void SetBoneIds (unsigned char *value)
 Sets the boneIds value for the object. More...
 
void SetBoneWeights (float *value)
 Sets the boneWeights value for the object. More...
 
void SetColors (unsigned char *value)
 Sets the colors value for the object. More...
 
void SetIndices (unsigned short *value)
 Sets the indices value for the object. More...
 
void SetNormals (float *value)
 Sets the normals value for the object. More...
 
void SetTangents (float *value)
 Sets the tangents value for the object. More...
 
void SetTexCoords (float *value)
 Sets the texcoords value for the object. More...
 
void SetTexCoords2 (float *value)
 Sets the texcoords2 value for the object. More...
 
void SetTriangleCount (int value)
 Sets the triangleCount value for the object. More...
 
void SetVaoId (unsigned int value)
 Sets the vaoId value for the object. More...
 
void SetVboId (unsigned int *value)
 Sets the vboId value for the object. More...
 
void SetVertexCount (int value)
 Sets the vertexCount value for the object. More...
 
void SetVertices (float *value)
 Sets the vertices value for the object. More...
 
void Unload ()
 Unload mesh from memory (RAM and/or VRAM)
 
void UpdateBuffer (int index, void *data, int dataSize, int offset=0)
 Upload mesh vertex data to GPU (VRAM)
 
void Upload (bool dynamic=false)
 Upload mesh vertex data to GPU (VRAM)
 

Additional Inherited Members

- Static Public Member Functions inherited from raylib::MeshUnmanaged
::Mesh Cone (float radius, float height, int slices)
 Generate cone/pyramid mesh.
 
::Mesh Cube (float width, float height, float length)
 Generate cuboid mesh.
 
::Mesh Cubicmap (const ::Image &cubicmap, ::Vector3 cubeSize)
 Generate cubes-based map mesh from image data.
 
::Mesh Cylinder (float radius, float height, int slices)
 Generate cylinder mesh.
 
::Mesh Heightmap (const ::Image &heightmap, ::Vector3 size)
 Generate heightmap mesh from image data.
 
::Mesh HemiSphere (float radius, int rings, int slices)
 Generate half-sphere mesh (no bottom cap)
 
::Mesh Knot (float radius, float size, int radSeg, int sides)
 Generate trefoil knot mesh.
 
::Mesh Plane (float width, float length, int resX, int resZ)
 Generate plane mesh (with subdivisions)
 
::Mesh Poly (int sides, float radius)
 Load meshes from model file. More...
 
::Mesh Sphere (float radius, int rings, int slices)
 Generate sphere mesh (standard sphere)
 
::Mesh Torus (float radius, float size, int radSeg, int sides)
 Generate torus mesh.
 
- Protected Member Functions inherited from raylib::MeshUnmanaged
void set (const ::Mesh &mesh)
 

Detailed Description

Vertex data defining a mesh.

The Mesh will be unloaded on object destruction.

See also
raylib::MeshUnmanaged

Definition at line 21 of file Mesh.hpp.