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raylib-cpp
C++ object-oriented wrapper library for raylib.
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Vertex data defining a mesh. More...
Public Member Functions | |
| Mesh (const Mesh &)=delete | |
| Explicitly forbid the copy constructor. | |
| Mesh (Mesh &&other) | |
| Move constructor. | |
| MeshUnmanaged () | |
| Default texture constructor. | |
| MeshUnmanaged (::Mesh &&mesh) | |
| MeshUnmanaged (const ::Mesh &mesh) | |
| Mesh & | operator= (const Mesh &)=delete |
| Explicitly forbid copy assignment. | |
| Mesh & | operator= (Mesh &&other) noexcept |
Public Member Functions inherited from raylib::MeshUnmanaged | |
| MeshUnmanaged () | |
| Default texture constructor. | |
| MeshUnmanaged (::Mesh &&mesh) | |
| MeshUnmanaged (const ::Mesh &mesh) | |
| raylib::BoundingBox | BoundingBox () const |
| Compute mesh bounding box limits. | |
| void | Draw (const ::Material &material, ::Matrix *transforms, int instances) const |
| Draw multiple mesh instances with material and different transforms. | |
| void | Draw (const ::Material &material, const ::Matrix &transform) const |
| Draw a 3d mesh with material and transform. | |
| void | Export (const std::string &fileName) |
| Export mesh data to file. More... | |
| void | ExportCode (const std::string &fileName) |
| Export mesh as code file (.h) defining multiple arrays of vertex attributes. More... | |
| Mesh & | GenTangents () |
| Compute mesh tangents. | |
| float * | GetAnimNormals () const |
| Retrieves the animNormals value for the object. More... | |
| float * | GetAnimVertices () const |
| Retrieves the animVertices value for the object. More... | |
| unsigned char * | GetBoneIds () const |
| Retrieves the boneIds value for the object. More... | |
| float * | GetBoneWeights () const |
| Retrieves the boneWeights value for the object. More... | |
| unsigned char * | GetColors () const |
| Retrieves the colors value for the object. More... | |
| unsigned short * | GetIndices () const |
| Retrieves the indices value for the object. More... | |
| float * | GetNormals () const |
| Retrieves the normals value for the object. More... | |
| float * | GetTangents () const |
| Retrieves the tangents value for the object. More... | |
| float * | GetTexCoords () const |
| Retrieves the texcoords value for the object. More... | |
| float * | GetTexCoords2 () const |
| Retrieves the texcoords2 value for the object. More... | |
| int | GetTriangleCount () const |
| Retrieves the triangleCount value for the object. More... | |
| unsigned int | GetVaoId () const |
| Retrieves the vaoId value for the object. More... | |
| unsigned int * | GetVboId () const |
| Retrieves the vboId value for the object. More... | |
| int | GetVertexCount () const |
| Retrieves the vertexCount value for the object. More... | |
| float * | GetVertices () const |
| Retrieves the vertices value for the object. More... | |
| bool | IsValid () |
| Returns whether or not the Mesh is valid. | |
| raylib::Model | LoadModelFrom () const |
| Load model from generated mesh. | |
| operator raylib::BoundingBox () | |
| Compute mesh bounding box limits. | |
| operator raylib::Model () | |
| Load model from generated mesh. | |
| MeshUnmanaged & | operator= (const ::Mesh &mesh) |
| void | SetAnimNormals (float *value) |
| Sets the animNormals value for the object. More... | |
| void | SetAnimVertices (float *value) |
| Sets the animVertices value for the object. More... | |
| void | SetBoneIds (unsigned char *value) |
| Sets the boneIds value for the object. More... | |
| void | SetBoneWeights (float *value) |
| Sets the boneWeights value for the object. More... | |
| void | SetColors (unsigned char *value) |
| Sets the colors value for the object. More... | |
| void | SetIndices (unsigned short *value) |
| Sets the indices value for the object. More... | |
| void | SetNormals (float *value) |
| Sets the normals value for the object. More... | |
| void | SetTangents (float *value) |
| Sets the tangents value for the object. More... | |
| void | SetTexCoords (float *value) |
| Sets the texcoords value for the object. More... | |
| void | SetTexCoords2 (float *value) |
| Sets the texcoords2 value for the object. More... | |
| void | SetTriangleCount (int value) |
| Sets the triangleCount value for the object. More... | |
| void | SetVaoId (unsigned int value) |
| Sets the vaoId value for the object. More... | |
| void | SetVboId (unsigned int *value) |
| Sets the vboId value for the object. More... | |
| void | SetVertexCount (int value) |
| Sets the vertexCount value for the object. More... | |
| void | SetVertices (float *value) |
| Sets the vertices value for the object. More... | |
| void | Unload () |
| Unload mesh from memory (RAM and/or VRAM) | |
| void | UpdateBuffer (int index, void *data, int dataSize, int offset=0) |
| Upload mesh vertex data to GPU (VRAM) | |
| void | Upload (bool dynamic=false) |
| Upload mesh vertex data to GPU (VRAM) | |
Additional Inherited Members | |
Static Public Member Functions inherited from raylib::MeshUnmanaged | |
| ::Mesh | Cone (float radius, float height, int slices) |
| Generate cone/pyramid mesh. | |
| ::Mesh | Cube (float width, float height, float length) |
| Generate cuboid mesh. | |
| ::Mesh | Cubicmap (const ::Image &cubicmap, ::Vector3 cubeSize) |
| Generate cubes-based map mesh from image data. | |
| ::Mesh | Cylinder (float radius, float height, int slices) |
| Generate cylinder mesh. | |
| ::Mesh | Heightmap (const ::Image &heightmap, ::Vector3 size) |
| Generate heightmap mesh from image data. | |
| ::Mesh | HemiSphere (float radius, int rings, int slices) |
| Generate half-sphere mesh (no bottom cap) | |
| ::Mesh | Knot (float radius, float size, int radSeg, int sides) |
| Generate trefoil knot mesh. | |
| ::Mesh | Plane (float width, float length, int resX, int resZ) |
| Generate plane mesh (with subdivisions) | |
| ::Mesh | Poly (int sides, float radius) |
| Load meshes from model file. More... | |
| ::Mesh | Sphere (float radius, int rings, int slices) |
| Generate sphere mesh (standard sphere) | |
| ::Mesh | Torus (float radius, float size, int radSeg, int sides) |
| Generate torus mesh. | |
Protected Member Functions inherited from raylib::MeshUnmanaged | |
| void | set (const ::Mesh &mesh) |
Vertex data defining a mesh.
The Mesh will be unloaded on object destruction.