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SDL_Libretro 0.1.0
SDL3-power libretro frontend.
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SDL_libretro - zip loading with PhysFS. More...
Go to the source code of this file.
Macros | |
| #define | SDL_LIBRETRO_PHYSFS_MOUNT_POINT "game" |
| PhysFS mount point for archives. | |
Functions | |
| bool | SDL_Libretro_PhysFS_Init (SDL_Libretro *lr) |
| Initialize PhysFS and route the libretro VFS through it. | |
| bool | SDL_Libretro_PhysFS_LoadGame (SDL_Libretro *lr, const char *gamePath) |
| Archive-aware replacement for SDL_Libretro_LoadGame(). | |
| void | SDL_Libretro_PhysFS_Quit (SDL_Libretro *lr) |
| Tear down PhysFS, unmounting any active archive and restoring the plain SDL VFS on the given context. | |
SDL_libretro - zip loading with PhysFS.
Enabled by defining SDL_LIBRETRO_ENABLE_PHYSFS alongside SDL_LIBRETRO_IMPLEMENTATION; requires the SDL VFS. Without it, the SDL_Libretro_PhysFS_* functions are stubs that fail with an error.
Definition in file SDL_libretro_physfs.h.
| #define SDL_LIBRETRO_PHYSFS_MOUNT_POINT "game" |
PhysFS mount point for archives.
Will be used to prefix the virtual content paths handed to cores.
Definition at line 34 of file SDL_libretro_physfs.h.