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SDL_Libretro 0.1.0
SDL3-power libretro frontend.
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SDL_libretro - core lifecycle implementation. More...
Go to the source code of this file.
Macros | |
| #define | LOAD_SYM(sym) |
Load a required core symbol in lr->core. | |
| #define | SDL_LIBRETRO_GET_TICKS_NS() SDL_GetTicksNS() |
| The clock that paces SDL_Libretro_Update() and the frame-time callback, in nanoseconds. | |
Functions | |
| SDL_Libretro * | SDL_Libretro_Create (void) |
| Creates a new libretro context. | |
| void | SDL_Libretro_Destroy (SDL_Libretro *lr) |
| Destroys the given libretro context. | |
| bool | SDL_Libretro_GetBlockExtract (const SDL_Libretro *lr) |
| Retrieves whether the core expects archives to be loaded directly. | |
| const char * | SDL_Libretro_GetContentExtension (const SDL_Libretro *lr) |
| Get the extension of the loaded content, as it appears in the path. | |
| const char * | SDL_Libretro_GetCoreAssetsDirectory (SDL_Libretro *lr) |
| Get the core assets directory. | |
| const char * | SDL_Libretro_GetCoreDirectory (SDL_Libretro *lr) |
| Get the core directory. | |
| const char * | SDL_Libretro_GetCoreName (const SDL_Libretro *lr) |
| Retrieve the name of the libretro core that's actively loaded. | |
| const char * | SDL_Libretro_GetCoreVersion (const SDL_Libretro *lr) |
| Retrieves the version of the libretro core that's actively loaded. | |
| size_t | SDL_Libretro_GetFileName (char *dst, size_t dstSize, const char *path, bool withExtension) |
| Copy the file name portion of a path into a caller-provided buffer. | |
| const char * | SDL_Libretro_GetGameName (const SDL_Libretro *lr) |
| Retrieve the human-readable name of the loaded game. | |
| SDL_LogPriority | SDL_Libretro_GetLogLevel (const SDL_Libretro *lr) |
| Retrieve the threshold for logs that will be posted. | |
| unsigned | SDL_Libretro_GetPerformanceLevel (const SDL_Libretro *lr) |
| Get the performance level the core requested via SET_PERFORMANCE_LEVEL. | |
| const char * | SDL_Libretro_GetSaveDirectory (SDL_Libretro *lr) |
| Get the save directory. | |
| size_t | SDL_Libretro_GetSavePath (const SDL_Libretro *lr, const char *extension, char *dst, size_t dstSize) |
| Build a path in the save directory for the currently loaded content. | |
| enum retro_savestate_context | SDL_Libretro_GetSavestateContext (const SDL_Libretro *lr) |
| Get the savestate context reported to cores through RETRO_ENVIRONMENT_GET_SAVESTATE_CONTEXT. | |
| float | SDL_Libretro_GetSpeed (const SDL_Libretro *lr) |
| Get how fast the game runs, as a multiple of its normal speed. | |
| const char * | SDL_Libretro_GetSystemDirectory (SDL_Libretro *lr) |
| Get the system directory. | |
| const char * | SDL_Libretro_GetUsername (SDL_Libretro *lr) |
| Get the username reported to cores. | |
| const char * | SDL_Libretro_GetValidExtensions (const SDL_Libretro *lr) |
| Gets the default set of valid extensions associated with the core, seperated by a "|". | |
| int | SDL_Libretro_GetVersion (void) |
| Get the version of SDL_libretro the implementation was compiled with. | |
| float | SDL_Libretro_GetVolume (const SDL_Libretro *lr) |
| Get the audio volume. | |
| bool | SDL_Libretro_IsCoreReady (const SDL_Libretro *lr) |
| Indicates whether a core is loaded. | |
| bool | SDL_Libretro_IsFastforwardOverrideActive (const SDL_Libretro *lr) |
| Indicates whether the core is forcing fast-forward through RETRO_ENVIRONMENT_SET_FASTFORWARDING_OVERRIDE. | |
| bool | SDL_Libretro_IsGameReady (const SDL_Libretro *lr) |
| Indicates whether a game is loaded and running. | |
| bool | SDL_Libretro_IsGameRequired (const SDL_Libretro *lr) |
| Indicates whether the loaded core needs content to run. | |
| bool | SDL_Libretro_LoadCore (SDL_Libretro *lr, const char *core) |
| Loads a libretro core. | |
| bool | SDL_Libretro_LoadGame (SDL_Libretro *lr, const char *gamePath) |
| Loads a game at the given path. | |
| bool | SDL_Libretro_LoadGame_IO (SDL_Libretro *lr, SDL_IOStream *src, const char *path, bool closeio) |
| Loads a game from an SDL_IOStream. | |
| bool | SDL_Libretro_LoadGameSpecial (SDL_Libretro *lr, const char *subsystem, const char **paths, unsigned numPaths) |
| Loads multi-ROM subsystem content (e.g. | |
| bool | SDL_Libretro_LoadGameSpecialById (SDL_Libretro *lr, unsigned subsystemId, const char **paths, unsigned numPaths) |
| Load multi-ROM subsystem content by its numeric subsystem id. | |
| bool | SDL_Libretro_Reset (SDL_Libretro *lr) |
| Resets the loaded game, like pressing the console's reset button. | |
| bool | SDL_Libretro_SetCoreAssetsDirectory (SDL_Libretro *lr, const char *path) |
| Sets where cores look for their assets, reported through RETRO_ENVIRONMENT_GET_CORE_ASSETS_DIRECTORY. | |
| bool | SDL_Libretro_SetCoreDirectory (SDL_Libretro *lr, const char *path) |
| Sets the associated libretro core directory, where the default set of cores will be loaded from. | |
| void | SDL_Libretro_SetLogLevel (SDL_Libretro *lr, SDL_LogPriority level) |
| Sets the threshold for logs to be posted. | |
| bool | SDL_Libretro_SetSaveDirectory (SDL_Libretro *lr, const char *path) |
| Sets where content will be saved. | |
| void | SDL_Libretro_SetSavestateContext (SDL_Libretro *lr, enum retro_savestate_context context) |
| Sets the savestate context reported to cores through RETRO_ENVIRONMENT_GET_SAVESTATE_CONTEXT. | |
| void | SDL_Libretro_SetSpeed (SDL_Libretro *lr, float speed) |
| Sets how fast the game runs, as a multiple of its normal speed. | |
| bool | SDL_Libretro_SetSystemDirectory (SDL_Libretro *lr, const char *path) |
| Sets where cores look for system files (BIOS, firmware, etc). | |
| bool | SDL_Libretro_SetUsername (SDL_Libretro *lr, const char *username) |
| Sets the username reported to cores through RETRO_ENVIRONMENT_GET_USERNAME. | |
| void | SDL_Libretro_SetVolume (SDL_Libretro *lr, float volume) |
| Set the audio volume when playing sounds. | |
| bool | SDL_Libretro_ShouldQuit (const SDL_Libretro *lr) |
| Indicates whether or not the core has requested to shutdown. | |
| void | SDL_Libretro_UnloadCore (SDL_Libretro *lr) |
| Unloads the actively loaded core. | |
| void | SDL_Libretro_UnloadGame (SDL_Libretro *lr) |
| Unloads the actively loaded game. | |
| void | SDL_Libretro_Update (SDL_Libretro *lr) |
| Runs the loaded game; call it once per frame of the application's loop. | |
SDL_libretro - core lifecycle implementation.
Definition in file SDL_libretro_core.h.
| #define LOAD_SYM | ( | sym | ) |
Load a required core symbol in lr->core.
On failure, unload the shared object and reset lr->core so no handle leaks and no half-initialized state is left behind.
Definition at line 36 of file SDL_libretro_core.h.
| #define SDL_LIBRETRO_GET_TICKS_NS | ( | ) | SDL_GetTicksNS() |
The clock that paces SDL_Libretro_Update() and the frame-time callback, in nanoseconds.
Define before including the implementation to substitute a custom clock, e.g. a fake one in tests.
Definition at line 16 of file SDL_libretro_core.h.