raylib-cpp
C++ object-oriented wrapper library for raylib.
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This is the complete list of members for raylib::Vector4, including all inherited members.
ColorFromNormalized() const (defined in raylib::Vector4) | raylib::Vector4 | inline |
FromAxisAngle(const ::Vector3 &axis, const float angle) (defined in raylib::Vector4) | raylib::Vector4 | inlinestatic |
FromEuler(const float pitch, const float yaw, const float roll) (defined in raylib::Vector4) | raylib::Vector4 | inlinestatic |
FromEuler(const ::Vector3 &vector3) (defined in raylib::Vector4) | raylib::Vector4 | inlinestatic |
FromMatrix(const ::Matrix &matrix) (defined in raylib::Vector4) | raylib::Vector4 | inlinestatic |
FromVector3ToVector3(const ::Vector3 &from, const ::Vector3 &to) (defined in raylib::Vector4) | raylib::Vector4 | inlinestatic |
GetW() const | raylib::Vector4 | inline |
GetX() const | raylib::Vector4 | inline |
GetY() const | raylib::Vector4 | inline |
GetZ() const | raylib::Vector4 | inline |
Identity() (defined in raylib::Vector4) | raylib::Vector4 | inlinestatic |
Invert() const (defined in raylib::Vector4) | raylib::Vector4 | inline |
Length() const (defined in raylib::Vector4) | raylib::Vector4 | inline |
Lerp(const ::Vector4 &vector4, float amount) const (defined in raylib::Vector4) | raylib::Vector4 | inline |
Multiply(const ::Vector4 &vector4) const (defined in raylib::Vector4) | raylib::Vector4 | inline |
Nlerp(const ::Vector4 &vector4, float amount) const (defined in raylib::Vector4) | raylib::Vector4 | inline |
Normalize() const (defined in raylib::Vector4) | raylib::Vector4 | inline |
operator Color() const (defined in raylib::Vector4) | raylib::Vector4 | inline |
operator std::string() const (defined in raylib::Vector4) | raylib::Vector4 | inline |
operator!=(const ::Vector4 &other) const (defined in raylib::Vector4) | raylib::Vector4 | inline |
operator*(const ::Vector4 &vector4) const (defined in raylib::Vector4) | raylib::Vector4 | inline |
operator::Rectangle() const (defined in raylib::Vector4) | raylib::Vector4 | inline |
operator=(const ::Vector4 &vector4) (defined in raylib::Vector4) | raylib::Vector4 | inline |
operator==(const ::Vector4 &other) const (defined in raylib::Vector4) | raylib::Vector4 | inline |
set(const ::Vector4 &vec4) (defined in raylib::Vector4) | raylib::Vector4 | inlineprotected |
SetW(float value) | raylib::Vector4 | inline |
SetX(float value) | raylib::Vector4 | inline |
SetY(float value) | raylib::Vector4 | inline |
SetZ(float value) | raylib::Vector4 | inline |
Slerp(const ::Vector4 &vector4, float amount) const (defined in raylib::Vector4) | raylib::Vector4 | inline |
ToAxisAngle(::Vector3 *outAxis, float *outAngle) const (defined in raylib::Vector4) | raylib::Vector4 | inline |
ToAxisAngle() const | raylib::Vector4 | inline |
ToEuler() const (defined in raylib::Vector4) | raylib::Vector4 | inline |
ToMatrix() const (defined in raylib::Vector4) | raylib::Vector4 | inline |
ToRectangle() const (defined in raylib::Vector4) | raylib::Vector4 | inline |
ToString() const (defined in raylib::Vector4) | raylib::Vector4 | inline |
Transform(const ::Matrix &matrix) const (defined in raylib::Vector4) | raylib::Vector4 | inline |
Vector4(const ::Vector4 &vec) (defined in raylib::Vector4) | raylib::Vector4 | inline |
Vector4(float x, float y, float z, float w) (defined in raylib::Vector4) | raylib::Vector4 | inline |
Vector4(float x, float y, float z) (defined in raylib::Vector4) | raylib::Vector4 | inline |
Vector4(float x, float y) (defined in raylib::Vector4) | raylib::Vector4 | inline |
Vector4(float x) (defined in raylib::Vector4) | raylib::Vector4 | inline |
Vector4() (defined in raylib::Vector4) | raylib::Vector4 | inline |
Vector4(::Rectangle rectangle) (defined in raylib::Vector4) | raylib::Vector4 | inline |
Vector4(::Color color) (defined in raylib::Vector4) | raylib::Vector4 | inline |