raylib-cpp
C++ object-oriented wrapper library for raylib.
raylib::Vector4 Member List

This is the complete list of members for raylib::Vector4, including all inherited members.

ColorFromNormalized() const (defined in raylib::Vector4)raylib::Vector4inline
FromAxisAngle(const ::Vector3 &axis, const float angle) (defined in raylib::Vector4)raylib::Vector4inlinestatic
FromEuler(const float pitch, const float yaw, const float roll) (defined in raylib::Vector4)raylib::Vector4inlinestatic
FromEuler(const ::Vector3 &vector3) (defined in raylib::Vector4)raylib::Vector4inlinestatic
FromMatrix(const ::Matrix &matrix) (defined in raylib::Vector4)raylib::Vector4inlinestatic
FromVector3ToVector3(const ::Vector3 &from, const ::Vector3 &to) (defined in raylib::Vector4)raylib::Vector4inlinestatic
GetW() constraylib::Vector4inline
GetX() constraylib::Vector4inline
GetY() constraylib::Vector4inline
GetZ() constraylib::Vector4inline
Identity() (defined in raylib::Vector4)raylib::Vector4inlinestatic
Invert() const (defined in raylib::Vector4)raylib::Vector4inline
Length() const (defined in raylib::Vector4)raylib::Vector4inline
Lerp(const ::Vector4 &vector4, float amount) const (defined in raylib::Vector4)raylib::Vector4inline
Multiply(const ::Vector4 &vector4) const (defined in raylib::Vector4)raylib::Vector4inline
Nlerp(const ::Vector4 &vector4, float amount) const (defined in raylib::Vector4)raylib::Vector4inline
Normalize() const (defined in raylib::Vector4)raylib::Vector4inline
operator Color() const (defined in raylib::Vector4)raylib::Vector4inline
operator std::string() const (defined in raylib::Vector4)raylib::Vector4inline
operator!=(const ::Vector4 &other) const (defined in raylib::Vector4)raylib::Vector4inline
operator*(const ::Vector4 &vector4) const (defined in raylib::Vector4)raylib::Vector4inline
operator::Rectangle() const (defined in raylib::Vector4)raylib::Vector4inline
operator=(const ::Vector4 &vector4) (defined in raylib::Vector4)raylib::Vector4inline
operator==(const ::Vector4 &other) const (defined in raylib::Vector4)raylib::Vector4inline
set(const ::Vector4 &vec4) (defined in raylib::Vector4)raylib::Vector4inlineprotected
SetW(float value)raylib::Vector4inline
SetX(float value)raylib::Vector4inline
SetY(float value)raylib::Vector4inline
SetZ(float value)raylib::Vector4inline
Slerp(const ::Vector4 &vector4, float amount) const (defined in raylib::Vector4)raylib::Vector4inline
ToAxisAngle(::Vector3 *outAxis, float *outAngle) const (defined in raylib::Vector4)raylib::Vector4inline
ToAxisAngle() constraylib::Vector4inline
ToEuler() const (defined in raylib::Vector4)raylib::Vector4inline
ToMatrix() const (defined in raylib::Vector4)raylib::Vector4inline
ToRectangle() const (defined in raylib::Vector4)raylib::Vector4inline
ToString() const (defined in raylib::Vector4)raylib::Vector4inline
Transform(const ::Matrix &matrix) const (defined in raylib::Vector4)raylib::Vector4inline
Vector4(const ::Vector4 &vec) (defined in raylib::Vector4)raylib::Vector4inline
Vector4(float x, float y, float z, float w) (defined in raylib::Vector4)raylib::Vector4inline
Vector4(float x, float y, float z) (defined in raylib::Vector4)raylib::Vector4inline
Vector4(float x, float y) (defined in raylib::Vector4)raylib::Vector4inline
Vector4(float x) (defined in raylib::Vector4)raylib::Vector4inline
Vector4() (defined in raylib::Vector4)raylib::Vector4inline
Vector4(::Rectangle rectangle) (defined in raylib::Vector4)raylib::Vector4inline
Vector4(::Color color) (defined in raylib::Vector4)raylib::Vector4inline