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raylib-cpp
C++ object-oriented wrapper library for raylib.
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This is the complete list of members for raylib::Vector4, including all inherited members.
| ColorFromNormalized() const (defined in raylib::Vector4) | raylib::Vector4 | inline |
| FromAxisAngle(const ::Vector3 &axis, const float angle) (defined in raylib::Vector4) | raylib::Vector4 | inlinestatic |
| FromEuler(const float pitch, const float yaw, const float roll) (defined in raylib::Vector4) | raylib::Vector4 | inlinestatic |
| FromEuler(const ::Vector3 &vector3) (defined in raylib::Vector4) | raylib::Vector4 | inlinestatic |
| FromMatrix(const ::Matrix &matrix) (defined in raylib::Vector4) | raylib::Vector4 | inlinestatic |
| FromVector3ToVector3(const ::Vector3 &from, const ::Vector3 &to) (defined in raylib::Vector4) | raylib::Vector4 | inlinestatic |
| GetW() const | raylib::Vector4 | inline |
| GetX() const | raylib::Vector4 | inline |
| GetY() const | raylib::Vector4 | inline |
| GetZ() const | raylib::Vector4 | inline |
| Identity() (defined in raylib::Vector4) | raylib::Vector4 | inlinestatic |
| Invert() const (defined in raylib::Vector4) | raylib::Vector4 | inline |
| Length() const (defined in raylib::Vector4) | raylib::Vector4 | inline |
| Lerp(const ::Vector4 &vector4, float amount) const (defined in raylib::Vector4) | raylib::Vector4 | inline |
| Multiply(const ::Vector4 &vector4) const (defined in raylib::Vector4) | raylib::Vector4 | inline |
| Nlerp(const ::Vector4 &vector4, float amount) const (defined in raylib::Vector4) | raylib::Vector4 | inline |
| Normalize() const (defined in raylib::Vector4) | raylib::Vector4 | inline |
| operator Color() const (defined in raylib::Vector4) | raylib::Vector4 | inline |
| operator std::string() const (defined in raylib::Vector4) | raylib::Vector4 | inline |
| operator!=(const ::Vector4 &other) const (defined in raylib::Vector4) | raylib::Vector4 | inline |
| operator*(const ::Vector4 &vector4) const (defined in raylib::Vector4) | raylib::Vector4 | inline |
| operator::Rectangle() const (defined in raylib::Vector4) | raylib::Vector4 | inline |
| operator=(const ::Vector4 &vector4) (defined in raylib::Vector4) | raylib::Vector4 | inline |
| operator==(const ::Vector4 &other) const (defined in raylib::Vector4) | raylib::Vector4 | inline |
| set(const ::Vector4 &vec4) (defined in raylib::Vector4) | raylib::Vector4 | inlineprotected |
| SetW(float value) | raylib::Vector4 | inline |
| SetX(float value) | raylib::Vector4 | inline |
| SetY(float value) | raylib::Vector4 | inline |
| SetZ(float value) | raylib::Vector4 | inline |
| Slerp(const ::Vector4 &vector4, float amount) const (defined in raylib::Vector4) | raylib::Vector4 | inline |
| ToAxisAngle(::Vector3 *outAxis, float *outAngle) const (defined in raylib::Vector4) | raylib::Vector4 | inline |
| ToAxisAngle() const | raylib::Vector4 | inline |
| ToEuler() const (defined in raylib::Vector4) | raylib::Vector4 | inline |
| ToMatrix() const (defined in raylib::Vector4) | raylib::Vector4 | inline |
| ToRectangle() const (defined in raylib::Vector4) | raylib::Vector4 | inline |
| ToString() const (defined in raylib::Vector4) | raylib::Vector4 | inline |
| Transform(const ::Matrix &matrix) const (defined in raylib::Vector4) | raylib::Vector4 | inline |
| Vector4(const ::Vector4 &vec) (defined in raylib::Vector4) | raylib::Vector4 | inline |
| Vector4(float x, float y, float z, float w) (defined in raylib::Vector4) | raylib::Vector4 | inline |
| Vector4(float x, float y, float z) (defined in raylib::Vector4) | raylib::Vector4 | inline |
| Vector4(float x, float y) (defined in raylib::Vector4) | raylib::Vector4 | inline |
| Vector4(float x) (defined in raylib::Vector4) | raylib::Vector4 | inline |
| Vector4() (defined in raylib::Vector4) | raylib::Vector4 | inline |
| Vector4(::Rectangle rectangle) (defined in raylib::Vector4) | raylib::Vector4 | inline |
| Vector4(::Color color) (defined in raylib::Vector4) | raylib::Vector4 | inline |