raylib-cpp
C++ object-oriented wrapper library for raylib.
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This is the complete list of members for raylib::RayCollision, including all inherited members.
GetDistance() const | raylib::RayCollision | inline |
GetHit() const | raylib::RayCollision | inline |
GetNormal() const | raylib::RayCollision | inline |
GetPosition() const | raylib::RayCollision | inline |
operator=(const ::RayCollision &ray) (defined in raylib::RayCollision) | raylib::RayCollision | inline |
RayCollision(const ::RayCollision &ray) (defined in raylib::RayCollision) | raylib::RayCollision | inline |
RayCollision(bool hit, float distance, ::Vector3 point, ::Vector3 normal) (defined in raylib::RayCollision) | raylib::RayCollision | inline |
RayCollision(const ::Ray &ray, const ::BoundingBox &box) | raylib::RayCollision | inline |
RayCollision(const ::Ray &ray, const ::Mesh &mesh, const ::Matrix &transform) | raylib::RayCollision | inline |
RayCollision(const ::Ray &ray, ::Vector3 p1, ::Vector3 p2, ::Vector3 p3, ::Vector3 p4) | raylib::RayCollision | inline |
RayCollision(const ::Ray &ray, ::Vector3 center, float radius) | raylib::RayCollision | inline |
RayCollision(const ::Ray &ray, ::Vector3 p1, ::Vector3 p2, ::Vector3 p3) | raylib::RayCollision | inline |
set(const ::RayCollision &ray) (defined in raylib::RayCollision) | raylib::RayCollision | inlineprotected |
SetDistance(float value) | raylib::RayCollision | inline |
SetHit(bool value) | raylib::RayCollision | inline |
SetNormal(::Vector3 value) | raylib::RayCollision | inline |
SetPosition(::Vector3 value) | raylib::RayCollision | inline |