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raylib-cpp
C++ object-oriented wrapper library for raylib.
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This is the complete list of members for raylib::Ray, including all inherited members.
| Draw(::Color color) const | raylib::Ray | inline |
| GetCollision(::Vector3 center, float radius) const | raylib::Ray | inline |
| GetCollision(const ::BoundingBox &box) const | raylib::Ray | inline |
| GetCollision(const ::Mesh &mesh, const ::Matrix &transform) const | raylib::Ray | inline |
| GetCollision(::Vector3 p1, ::Vector3 p2, ::Vector3 p3) const | raylib::Ray | inline |
| GetCollision(::Vector3 p1, ::Vector3 p2, ::Vector3 p3, ::Vector3 p4) const | raylib::Ray | inline |
| GetDirection() const | raylib::Ray | inline |
| GetMouse(::Vector2 mousePosition, const ::Camera &camera) | raylib::Ray | inlinestatic |
| GetMouse(const ::Camera &camera) | raylib::Ray | inlinestatic |
| GetPosition() const | raylib::Ray | inline |
| operator=(const ::Ray &ray) (defined in raylib::Ray) | raylib::Ray | inline |
| Ray(const ::Ray &ray) (defined in raylib::Ray) | raylib::Ray | inline |
| Ray(::Vector3 position={0.0f, 0.0f, 0.0f}, ::Vector3 direction={0.0f, 0.0f, 0.0f}) (defined in raylib::Ray) | raylib::Ray | inline |
| Ray(::Vector2 mousePosition, const ::Camera &camera) (defined in raylib::Ray) | raylib::Ray | inline |
| set(const ::Ray &ray) (defined in raylib::Ray) | raylib::Ray | inlineprotected |
| SetDirection(::Vector3 value) | raylib::Ray | inline |
| SetPosition(::Vector3 value) | raylib::Ray | inline |