raylib-cpp
C++ object-oriented wrapper library for raylib.
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This is the complete list of members for raylib::Model, including all inherited members.
Draw(::Vector3 position, float scale=1.0f, ::Color tint={255, 255, 255, 255}) const | raylib::Model | inline |
Draw(::Vector3 position, ::Vector3 rotationAxis, float rotationAngle=0.0f, ::Vector3 scale={1.0f, 1.0f, 1.0f}, ::Color tint={255, 255, 255, 255}) const | raylib::Model | inline |
DrawPoints(::Vector3 position, float scale=1.0f, ::Color tint={255, 255, 255, 255}) | raylib::Model | inline |
DrawPoints(::Vector3 position, ::Vector3 rotationAxis, float rotationAngle=0.0f, ::Vector3 scale={1.0f, 1.0f, 1.0f}, ::Color tint={255, 255, 255, 255}) | raylib::Model | inline |
DrawWires(::Vector3 position, float scale=1.0f, ::Color tint={255, 255, 255, 255}) const | raylib::Model | inline |
DrawWires(::Vector3 position, ::Vector3 rotationAxis, float rotationAngle=0.0f, ::Vector3 scale={1.0f, 1.0f, 1.0f}, ::Color tint={255, 255, 255, 255}) const | raylib::Model | inline |
GetBindPose() const | raylib::Model | inline |
GetBoneCount() const | raylib::Model | inline |
GetBones() const | raylib::Model | inline |
GetBoundingBox() const | raylib::Model | inline |
GetMaterialCount() const | raylib::Model | inline |
GetMaterials() const | raylib::Model | inline |
GetMeshCount() const | raylib::Model | inline |
GetMeshes() const | raylib::Model | inline |
GetMeshMaterial() const | raylib::Model | inline |
GetTransform() const | raylib::Model | inline |
IsModelAnimationValid(const ::ModelAnimation &anim) const | raylib::Model | inline |
IsValid() const | raylib::Model | inline |
Load(const std::string &fileName) | raylib::Model | inline |
Load(const ::Mesh &mesh) | raylib::Model | inline |
Model() (defined in raylib::Model) | raylib::Model | inline |
Model(const ::Model &model) (defined in raylib::Model) | raylib::Model | inline |
Model(const std::string &fileName) (defined in raylib::Model) | raylib::Model | inline |
Model(const ::Mesh &mesh) (defined in raylib::Model) | raylib::Model | inline |
Model(const raylib::Mesh &mesh)=delete | raylib::Model | |
Model(const Model &)=delete (defined in raylib::Model) | raylib::Model | |
Model(Model &&other) (defined in raylib::Model) | raylib::Model | inline |
operator BoundingBox() const | raylib::Model | inline |
operator=(const ::Model &model) (defined in raylib::Model) | raylib::Model | inline |
operator=(const Model &)=delete (defined in raylib::Model) | raylib::Model | |
operator=(Model &&other) noexcept (defined in raylib::Model) | raylib::Model | inline |
set(const ::Model &model) (defined in raylib::Model) | raylib::Model | inlineprotected |
SetBindPose(::Transform *value) | raylib::Model | inline |
SetBoneCount(int value) | raylib::Model | inline |
SetBones(::BoneInfo *value) | raylib::Model | inline |
SetMaterialCount(int value) | raylib::Model | inline |
SetMaterials(::Material *value) | raylib::Model | inline |
SetMeshCount(int value) | raylib::Model | inline |
SetMeshes(::Mesh *value) | raylib::Model | inline |
SetMeshMaterial(int *value) | raylib::Model | inline |
SetMeshMaterial(int meshId, int materialId) | raylib::Model | inline |
SetTransform(::Matrix value) | raylib::Model | inline |
Unload() | raylib::Model | inline |
UpdateAnimation(const ::ModelAnimation &anim, int frame) | raylib::Model | inline |
UpdateAnimationBones(const ::ModelAnimation &anim, int frame) | raylib::Model | inline |
~Model() (defined in raylib::Model) | raylib::Model | inline |