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raylib-cpp
C++ object-oriented wrapper library for raylib.
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This is the complete list of members for raylib::Model, including all inherited members.
| Draw(::Vector3 position, float scale=1.0f, ::Color tint={255, 255, 255, 255}) const | raylib::Model | inline |
| Draw(::Vector3 position, ::Vector3 rotationAxis, float rotationAngle=0.0f, ::Vector3 scale={1.0f, 1.0f, 1.0f}, ::Color tint={255, 255, 255, 255}) const | raylib::Model | inline |
| DrawPoints(::Vector3 position, float scale=1.0f, ::Color tint={255, 255, 255, 255}) | raylib::Model | inline |
| DrawPoints(::Vector3 position, ::Vector3 rotationAxis, float rotationAngle=0.0f, ::Vector3 scale={1.0f, 1.0f, 1.0f}, ::Color tint={255, 255, 255, 255}) | raylib::Model | inline |
| DrawWires(::Vector3 position, float scale=1.0f, ::Color tint={255, 255, 255, 255}) const | raylib::Model | inline |
| DrawWires(::Vector3 position, ::Vector3 rotationAxis, float rotationAngle=0.0f, ::Vector3 scale={1.0f, 1.0f, 1.0f}, ::Color tint={255, 255, 255, 255}) const | raylib::Model | inline |
| GetBindPose() const | raylib::Model | inline |
| GetBoneCount() const | raylib::Model | inline |
| GetBones() const | raylib::Model | inline |
| GetBoundingBox() const | raylib::Model | inline |
| GetMaterialCount() const | raylib::Model | inline |
| GetMaterials() const | raylib::Model | inline |
| GetMeshCount() const | raylib::Model | inline |
| GetMeshes() const | raylib::Model | inline |
| GetMeshMaterial() const | raylib::Model | inline |
| GetTransform() const | raylib::Model | inline |
| IsModelAnimationValid(const ::ModelAnimation &anim) const | raylib::Model | inline |
| IsValid() const | raylib::Model | inline |
| Load(const std::string &fileName) | raylib::Model | inline |
| Load(const ::Mesh &mesh) | raylib::Model | inline |
| Model() (defined in raylib::Model) | raylib::Model | inline |
| Model(const ::Model &model) (defined in raylib::Model) | raylib::Model | inline |
| Model(const std::string &fileName) (defined in raylib::Model) | raylib::Model | inline |
| Model(const ::Mesh &mesh) (defined in raylib::Model) | raylib::Model | inline |
| Model(const raylib::Mesh &mesh)=delete | raylib::Model | |
| Model(const Model &)=delete (defined in raylib::Model) | raylib::Model | |
| Model(Model &&other) (defined in raylib::Model) | raylib::Model | inline |
| operator BoundingBox() const | raylib::Model | inline |
| operator=(const ::Model &model) (defined in raylib::Model) | raylib::Model | inline |
| operator=(const Model &)=delete (defined in raylib::Model) | raylib::Model | |
| operator=(Model &&other) noexcept (defined in raylib::Model) | raylib::Model | inline |
| set(const ::Model &model) (defined in raylib::Model) | raylib::Model | inlineprotected |
| SetBindPose(::Transform *value) | raylib::Model | inline |
| SetBoneCount(int value) | raylib::Model | inline |
| SetBones(::BoneInfo *value) | raylib::Model | inline |
| SetMaterialCount(int value) | raylib::Model | inline |
| SetMaterials(::Material *value) | raylib::Model | inline |
| SetMeshCount(int value) | raylib::Model | inline |
| SetMeshes(::Mesh *value) | raylib::Model | inline |
| SetMeshMaterial(int *value) | raylib::Model | inline |
| SetMeshMaterial(int meshId, int materialId) | raylib::Model | inline |
| SetTransform(::Matrix value) | raylib::Model | inline |
| Unload() | raylib::Model | inline |
| UpdateAnimation(const ::ModelAnimation &anim, int frame) | raylib::Model | inline |
| UpdateAnimationBones(const ::ModelAnimation &anim, int frame) | raylib::Model | inline |
| ~Model() (defined in raylib::Model) | raylib::Model | inline |