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raylib-cpp
C++ object-oriented wrapper library for raylib.
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This is the complete list of members for raylib::Gamepad, including all inherited members.
| Gamepad(int gamepadNumber=0) (defined in raylib::Gamepad) | raylib::Gamepad | inline |
| GetAxisCount() const | raylib::Gamepad | inline |
| GetAxisMovement(int axis) const | raylib::Gamepad | inline |
| GetButtonPressed() const | raylib::Gamepad | inline |
| GetName() const | raylib::Gamepad | inline |
| GetNumber() const | raylib::Gamepad | inline |
| IsAvailable() const | raylib::Gamepad | inline |
| IsAvailable(int number) | raylib::Gamepad | inlinestatic |
| IsButtonDown(int button) const | raylib::Gamepad | inline |
| IsButtonPressed(int button) const | raylib::Gamepad | inline |
| IsButtonReleased(int button) const | raylib::Gamepad | inline |
| IsButtonUp(int button) const | raylib::Gamepad | inline |
| number (defined in raylib::Gamepad) | raylib::Gamepad | |
| operator int() const (defined in raylib::Gamepad) | raylib::Gamepad | inline |
| operator std::string() const | raylib::Gamepad | inline |
| operator=(const Gamepad &gamepad) (defined in raylib::Gamepad) | raylib::Gamepad | inline |
| operator=(int gamepadNumber) (defined in raylib::Gamepad) | raylib::Gamepad | inline |
| set(int gamepadNumber) (defined in raylib::Gamepad) | raylib::Gamepad | inlineprotected |
| SetMappings(const std::string &mappings) (defined in raylib::Gamepad) | raylib::Gamepad | inline |
| SetNumber(int value) | raylib::Gamepad | inline |
| SetVibration(float leftMotor, float rightMotor, float duration) | raylib::Gamepad | inline |