raylib-cpp is a C++ wrapper library for raylib, a simple and easy-to-use library to enjoy videogames programming. This C++ header provides object-oriented wrappers around raylib's struct interfaces.
- See also
- raylib namespace for a list of all available classes.
#include "raylib-cpp.hpp"
int main() {
int screenWidth = 800;
int screenHeight = 450;
raylib::Window window(screenWidth, screenHeight,
"raylib [core] example - basic window");
SetTargetFPS(60);
while (!window.ShouldClose()) {
BeginDrawing();
{
window.ClearBackground(RAYWHITE);
textColor.DrawText("Congrats! You created your first window!", 190, 200, 20);
}
EndDrawing();
}
return 0;
}
Window and Graphics Device Functions.
- Author
- Rob Loach (RobLoach)
- Copyright
- zlib/libpng
raylib-cpp is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software:
Copyright 2020 Rob Loach (RobLoach)
This software is provided "as-is", without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
- The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- This notice may not be removed or altered from any source distribution.